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Red Herring reports on the following phenomena:
Anger Flares over Cyber ‘Gold’
The rising market for online game goodies provokes a backlash from players who just want to have fun.
February 26, 2006
“BEIJING – Real-world economics have given rise to an international gray market for the spoils of online gaming – virtual specie, rare magical items, cyber real estate, even high-level character accounts – especially in South Korea, which boasts the world’s greatest number of players.
The phenomenon has led to tensions – even in-game rampages by angry lynch mobs – between the gamers and enterprising capitalists from China and other countries, who get paid high prices for virtual bounty from such games as NCsoft’s Lineage and Blizzard’s World of Warcraft.”